home *** CD-ROM | disk | FTP | other *** search
INI File | 2009-10-01 | 3.0 KB | 121 lines |
- // STRATEGY FOR LOW LEVEL COMPUTERS
- // - Test Machine: (Slow) TNT2-16MB on 600Mhz Machine
- // - Target Settings: 640x480x16 (Forced to 16)
- // Desc:
- // +Keep frame rate above 20fps.
- // +Minimal lighting (Baked)
- // +Detail texture on Grass
- // +All half res textures (due to video ram sizE)
- // +Fill colour sky
- // +Minmal shadows (enough so players look like they are on the ground)
- // +SLowbody only in game camera (So player numbers don't appear to pop on when players run down)
- //
- // -No Film Grain
- // -No 3D grass
- // -No Particles
- // -No stadium shadow layer over pitch
- // -No rendering of referee
- // -No rendering of corner flags
- //
- // Current Perf:
- // poly/frame: 50,000
- // FPS: 20
- //
- // DSEWELL: 1:50 p.m. 13/09/2003
- // MNEWINGTON: 1:25 p.m. 18/09/2003
-
- // Default
- FILM_GRAIN_ON = 0
- RMGRASS_ENABLED = 0
-
- // mnewington: I removed RMPARTICLES_ENABLE = 0 as it made more sense to enable everything
- // by default and disable the things you want to
- RMPARTICLES_DISABLED = 1
-
- [RMCONFIG_DATA]
-
- ACTIVE_CONIFG = PC_L
-
- // dsewell: added these here because cf_def isnt very useful for these settings
- PLAYER_LOD_HIGH_NEAR = -1.0
- PLAYER_LOD_HIGH_FAR = 1.806
- PLAYER_LOD_MED_NEAR = 1.856
- PLAYER_LOD_MED_FAR = 1.026
- PLAYER_LOD_LOW_NEAR = 1.076
- PLAYER_LOD_LOW_FAR = 0.72
- PLAYER_LOD_SLOW_NEAR = 0.77
- PLAYER_LOD_SLOW_FAR = 0.0
- PLAYERHEAD_LOD_HIGH_NEAR = -1.0
- PLAYERHEAD_LOD_HIGH_FAR = 1.840
- PLAYERHEAD_LOD_MED_NEAR = 1.890
- PLAYERHEAD_LOD_MED_FAR = 1.036
- PLAYERHEAD_LOD_LOW_NEAR = 1.076
- PLAYERHEAD_LOD_LOW_FAR = 0.0
-
- // dsewell : Ok so adding the pitch detail back isn't an optimisation - but it only cost me 2% performance and makes the game look 33.29% better
- PITCH_DETAIL_RENDER = 1
-
- // dsewell : game looks terrible without any shadows, this is a new var that will draw two soft shadows FPS cost 22.22 -> 22.10
- PLAYERSHADOW_ENABLED = 1
- PLAYERSHADOW_USELOWENDSOFTSHADOWS = 1
-
- // Pitch Shadow
- PITCH_SHADOW_RENDER = 0
-
- // Pitch track
- TRACK_RENDER = 0
-
- // dsewell : maybe we can have this back on in oop?
- SKY_RENDER = 0
-
- // dsewell : Todo: The net only deforms in OOP sequences do we really need to disable it?
- DISABLE_NET_PHYSICS=1
-
- // Baked Lighting
- BAKED_LIGHTING = 1
-
- // Linesmen
- GAMEPLAY_LINESMEN_DISABLED = 1
-
- // Referee
- GAMEPLAY_REF_DISABLED = 1
-
- // Crowd rendering
- CROWD_RENDER = 1
-
- // Crowd animation
- CROWD_ANIMATION = 0
-
- // RMRain
- RMRAIN_ENABLED = 0
-
- //----------------------- THE FOLLOWING IS PROBABLY JUNK ---------------------
-
-
- // PC Performance settings
- PCCONFIG_GAMELOOP_AITICKS = 3
- // RMFlash
- RMFLASH_ENABLED = 0
- // Fog
- RMFOG_ENABLED = 0
- // Sideline Elements
- SIDELINE_ELEMENT_RENDER = 0
-
- //
- // Small flags
- SMALLFLAG_ENABLED_PERCENTAGE = 0
- // Camera flashes
- CAMERA_FLASHES_ENABLED = 0
- // Flares
- FLARES_ENABLED = 0
- FLARES_ENABLED_PERCENTAGE = 0
- // Streamers
- STREAMERS_ENABLED = 0
- STREAMERS_ENABLED_PERCENTAGE = 0
- // Lightglows
- LIGHTGLOWS_ENABLED = 0
- LIGHTGLOWS_ENABLED_PERCENTAGE = 0
-
-
-
-